Samsung App Lets Kids Visit the British Museum in VR

New VR app lets students interact with the museum’s collection even if they can’t be there in person.

License Global

September 17, 2019

1 Min Read

Samsung Electronics and The British Museum have launched a virtual reality way for people to visit the U.K. museum.

The Virtual Visits program will enable schools that are unable to visit the museum in person to still experience its collection and access to staff via a learning session broadcast directly into their classroom.

Following successful pilots, 35,000 places over the next five years will be available for pupils from across England, Scotland, Wales and Northern Ireland to take part and become virtual visitors.

Virtual Visits have been created with the curriculum needs of schools in mind and is designed around the realities of classroom technology. Sessions are offered on prehistory Britain, Roman Britain and the Indus Valley, and new sessions on ancient Egypt and ancient Greece are in development.

Each class will have the session tailored to its needs, and pupils can enjoy direct interaction with British Museum staff, as well as high-resolution digital assets, such as 3D digital objects being shared with them.

 “At Samsung, under our global Corporate Citizenship vision of Enabling People and supporting education for future generations, we’re committed to empowering the next generation of innovators to discover and unlocking their full potential,” says Francis Chun, president and chief executive officer, Samsung Electronics U.K. & Ireland. “Our collaboration with the British Museum for the past 10 years has allowed us to constantly trial new technologies that engage children and young people in innovative ways to not only help them learn about lessons in history, but enable them to better understand the present and prepare for the future. By extending this long-standing partnership a further five years through 2024, we stand beside the British Museum as we together navigate the ways in which emerging technologies can further enhance the way we learn.”

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