‘Minecraft’ x Crocs: Playing in the Sandbox

On Day 2 of Licensing Expo, it was all things collaboration.

License Global, Content Editor

June 14, 2023

1 Min Read
(From L to R): Matias Infante and Federico San Martin.
(From L to R): Matias Infante and Federico San Martin.Tom Hinckley

In recent years, both “Minecraft” and Crocs have ingrained themselves in pop culture, with both companies continuing their success through licensing. This past February, the two brands joined forces to create a limited-edition shoe line, including a sandal, clog, jibbitz and an in-game activation. 

To kick off Day 2 of Licensing Expo, Federico San Martin, head, consumer products, “Minecraft,” and Matias Infante, vice president, brand partnerships, collaborations and licensing, Crocs, discussed their journeys in brand development, approaches into licensing partnerships and the licensing program they launched together. 

“We have a lot of shared values,” says Infante. “It really was a natural fit.” 

“Crocs was just perfect for us to go after,” says San Martin. 

For both brands, continuing to tap into what fans need is key to a licensing program. Both Infante and San Martin said part of the appeal for both brands is the ability for anyone to get involved. 

San Martin and Infante both emphasized that “Minecraft” and Crocs may seem kid-focused, but they can enjoyed by the entire family across generations. 

“The key word is engagement,” says Infante. “We have to keep people engaged.” 

While there is no word if “Minecraft’ and Crocs will team up in the near future, both Infante and San Martin know that both brands are still destined for success. 

Related:Building Blocks: Discovering ‘Minecraft’s’ Success in Licensing

“People like a sense of safety,” says Infante. “‘Minecraft’ is safe, and Crocs are safe. It’s why we work well together.” 

 

About the Author

License Global

Content Editor, License Global

License Global is the leading news source for the brand licensing industry, delivering award-winning editorial content including news, trends, analysis, and special reports about the global consumer product and retail marketplace.

Through its print edition, website, daily e-newsletter and event publications, License Global reaches more than 150,000 executives and professionals in all major markets. The magazine also serves as the official publication for the sector’s trade events, which include Licensing Expo, Brand Licensing Europe, France Licensing Day, Licensing for Retail, Licensing Expo Japan, Licensing Expo Shanghai and the Licensing Leadership Summit.

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