Nex, Sesame Workshop Collaborate for Active Learning Games

Nex and Sesame Workshop to produce the next generation of active educational games on the Nex Playground home entertainment device.

License Global

February 6, 2024

1 Min Read
Cookie Monster and Elmo as featured on Nex Playground.
Cookie Monster and Elmo as featured on Nex Playground.

Nex, an entertainment company, and Sesame Workshop, the nonprofit company behind “Sesame Street,” have announced the launch of a new generation of active educational games to be released on the new Nex Playground active entertainment console. 

Utilizing Nex’s proprietary motion-capture and image-processing technology, the new suite of games will allow preschoolers to use whole body movements and arm gestures to learn in a fun and active way. “Sesame Street’s” Muppet residents, Elmo, Cookie Monster, Abby Cadabby and more, will help guide the players, present challenges and provide encouragement throughout the games that can be enjoyed by the whole family. 

The new collection of Sesame Street games will roll out in the spring and will be included in Playground’s Play Pass content subscription bundle. Playground is currently available in the U.S. with more countries expected to be added this year. 

“We are excited to work with Sesame Workshop to create these groundbreaking games,” says David Lee, chief executive officer, co-founder, Nex. “Nex’s technology is enabling a new generation of active play and learning, and in collaboration with Sesame Workshop, will create a delightful and meaningful experience for kids and families.” 

“We are thrilled to team up with Nex to produce these innovative new games that will have kids up on their feet playing with their favorite Sesame Street friends,” says Gabriela Arenas, senior vice president, global licensing, Sesame Workshop. “We know that kids learn best when they are engaged and having fun, and these games will do just that.” 

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