Cartoon Network's ‘Craig of the Creek’ Joins Wonder Workshop Competition
Wonder Workshop has inked deals to use characters from Cartoon Network's animated series “Craig of the Creek” for the fifth annual Wonder League Robotics Competition.
The title character, Craig, along with his creek friends, Kelsey and JP, will be incorporated into a series of missions that kids complete as part of the competition. The annual Wonder League competition is aimed at responding to growing demand for coding and computer science from educators and parents. It provides children the chance to learn 21st-century skills, with no cost or travel required–making it accessible to children in every part of the world.
Cartoon Network joined ducation experts from Wonder Workshop to develop the series of missions that bring children into Craig's world. The mission’s storyline follows the Stump Kids as they rescue Dash and explore the world of the series.
"We're thrilled that Dash is teaming up with characters from ‘Craig of the Creek,’” says Vikas Gupta, chief executive officer and co-founder, Wonder Workshop. “Wonder League has reached schools and homes all over the world, giving teachers, parents and children the perfect platform and community to engage with hands-on coding and engineering challenges. We are excited to see how this unique coming together of Wonder Workshop's engaging robots and the adventurous, vibrant world of ‘Craig of the Creek’ inspires the creativity and problem-solving skills of the next generation."
This year's competition includes five challenge-based missions, followed by a final invitational round in February 2020. Each story-based mission offers challenges of varying difficulty to create a scaffolded team experience. As students develop new skills and expertise in coding, robotics, and scientific thinking, the rounds will become more challenging. The Top 5 teams in each age category will receive official certificates, competition t-shirts and a robot of their choice. Wonder Workshop will also award a grand prize of a $5,000 STEAM grant to the winning team in each category.