
March 12, 2021

“In its almost 40-year history, ‘Warhammer’ has been a leader in the field of table-top and video gaming, growing into one of the most fully realized examples of fantasy and sci-fi world-building ever devised,” says Jon Gillard, executive vice president, global licensing, Games Workshop. “The characters we’ve explored and stories we’ve told during that time, through games, books, comics and more, are crying out to be brought to the screen. Getting Finn on board, with his wealth of expertise and knowledge across both programming and wider IP use, combined with his sheer energy and passion, will continue to cement ‘Warhammer’ as one of the most unique and distinctive fantasy settings ever.”
“This is a hugely
“Over the decades, ‘Warhammer’ has attracted the most dedicated and passionate fans of any gaming and publishing franchises,” says Andy Smilie, executive vice president, digital, community, Games Workshop. “Every day, they reach out, asking for more ways to enjoy ‘Warhammer.’ This new project will offer ‘Warhammer’ fans everywhere rich, unique content to meet their insatiable demand. Combined with the mainstream entertainment strategy, we will soon be successfully delivering more ‘Warhammer,’ more often, in multiple ways for dedicated and casual fans alike.”
With content titles inspired by the Eisenhorn series of novels already in production with Big Light Productions and the Warhammer Animation Team working with global studios on new animated content for the Warhammer Community, Arnesen is inheriting an exciting new start to the brand, which will now benefit from the executive’s 25 years’ experience.
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